Computer Science
Gilmour AcademyLancerTech
  • Our Curriculum and Department
  • Intro to Programming
    • 1: Parts of a Computer
    • 2: Parts of Python
    • 3: DRY Turtle
    • 4: Turtle Design App
    • Wordle with Turtles
    • 5: Interactive Turtles
    • OLD 5: Replit, GitHub, and repositories (Oh my!)
    • 6: Raspberry Pi / GoPiGo
    • 7: Kivy
  • Intro to Web Design
    • 1: Internet?
    • 2: Websites?
    • 3: Bootstrap Template
    • 4: Graphics and Branding
    • 5: Collaboration
    • 6: Advanced Editing
    • Publish Static HTML
  • AP Computer Science
    • 1: Logic & Instances
    • 2: How Java Works
    • 3: Data Types & Flow
    • 4: Strings
    • 5: Objects & References
    • 6: Inheritance & Algorithms
    • 7: Data Structures
    • 8: Sorting
    • 9: Review
    • Data Science
  • Web App Dev
    • 1: Core Concepts
    • 2: MVT Pattern
    • 3: Hello Flask
    • 4: Install Flaskinni
    • 5: Tour Flaskinni
    • 6: Visualize Your App
    • 7: Theme & Blueprint
    • 8: Standup Your DB
    • 9: Advanced Topics
    • 10: Deployment
  • 2D Game Design
    • Class Overview
    • Gamemaker Studio 2 and Github Setup
    • Game 1: Bouncing Ball
    • Turning in your games
    • Game 2: Maze
    • Game 3: Ping Pong
    • Game 4: Breakout
    • Game 5: Tank Battle
    • Game 6 Highlights
    • DO NOT DO:
    • Game 7: Final Project
    • Publish to Opera
    • FAQ
  • 3D Game Design
    • 1: Class Overview
    • 2: Installation
    • 3: Exploring the Unity UI
    • Game 1: Rolling Ball
    • Game 2: Tanks
    • Game 3: Third Person Platformer
    • Game 4: Final project
    • FAQs
    • OLD: Distance Learning Setup
    • OLD: GIT
  • 3D Modeling & Fabrication
    • Installation
    • Fusion 360 Interface and Sketch Modeling
    • Primitive Modeling
    • Patterns
    • Appearances and Rendering
    • Building Community Gallery Page 2023
    • Parametric Modeling
    • 3D Printing Concerns
    • Assemblies and Mechanical Design
    • Laser Cutting
    • Sculpt Tools
    • Milling Concerns
  • Robotics 7
    • Software Installation
    • Python basics (trinket.io)
    • Python Turtle
    • Programming for the Ev3
    • Setting up for clarity
  • Robotics 8
    • Replit
    • Python review
    • Kivy Basics
    • Calculator
  • Competitive Robotics
    • Hardware Team
      • CAD Examples
      • Elevators
    • Software Team
      • Command Pattern
      • Example Command
      • Subsystem
      • Running Your Code
      • Under the Hood
      • RoadRunner
      • Vision Processing
  • Archives
    • Adiletta Archives
      • Old Web
        • Ex: WordPress CMS
      • ItP
        • OLD: Parts of Python (old -- Mr. A)
        • OLD: 5: Raspberry Pi
        • OLD: 6: Deploying Code
        • OLD 7: Nav Algorithm
    • Vanek Archives
      • OLD Robotics 8
        • OLD: End of Class Project
      • OLD Competitive Robotics
        • Untitled
        • Webots Videos
      • OLD Robotics 7
        • Trinket Introduction
        • Lists: x/y position
        • Functions: Math program
        • Lists: Grocery List
        • Study Guide Program
        • Tic Tac Toe Game
        • Dice Roller Program
        • Visualization
        • Dice Roller + Visualization
        • OpenSCAD: Installation
        • OpenSCAD: Command Sheet and Intro
        • OpenSCAD: Difference
        • OpenSCAD: Variables
        • OpenSCAD: Union
        • OpenSCAD: For Loops
        • OpenSCAD: Final Project
      • OLD Art I - Blender Sculpting
        • Class Overview
        • Installation
        • Lesson 1 - Tools
        • Lesson 2 - Detail
        • Lesson 3 - Base Mesh: Metaballs
        • Lesson 4: Converting metaballs and adding detail
        • Lesson 5: Masking, Hiding, and Working with Multiple Objects
        • Lesson 6: Joining Objects & Basing
        • Lesson 7: Sculpture Painting
        • Student Gallery: Animal Sculpts
        • Lesson 8: 3D Compositon
        • Lesson 9: The Project - Putting it all together
        • Lesson 10: Developing the image further
        • Lesson 11: Layout the base metaball mesh.
        • Lesson 12: Final Detail
        • Lesson 13: Basing and Painting
        • Final Project Gallery
      • OLD Fab
        • OLD Building Community Project Gallery
        • Copy of Building Community Project Gallery
        • old Building Community Project Gallery
      • OLD: Turtle Design App
      • OLD Arduino Robotics 8
        • Arduino Basic Commands Cheat Sheet
        • Logging into Tinkercad
        • Arduino, Circuits, LEDs and Resistors
        • Functions and Variables
        • Serial Monitor
        • Buttons and Interrupts
        • Traffic Light Project
        • Potentiometers + Servos
        • Piezo Buzzer and Tone();
        • Sequencer Project
        • Arrays and for loops
        • Extra Loop Practice
        • Refining the Sequencer
        • Servos
        • Ultrasonic Sensors
        • Final Project
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  • Learning Targets
  • Google Drive
  • KANBAN
  • Example Cards

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  1. Intro to Web Design

5: Collaboration

Use project management software to be accountable for professional-caliber design work.

Learning Targets

  • I can build a professional-caliber file system.

  • I can collaborate with my team through a KANBAN board.

Google Drive

While often used for online storage, Google Drive's offline functionality unlocks its potential for design projects. You and your team can work on Adobe AI and Photoshop files without an internet connection by enabling offline access. Shared folders within Drive serve as central hubs for exchanging design files and planning materials like Google Docs. This seamless collaboration ensures everyone stays on the same page, regardless of location or internet availability. This technique is crucial for delivering professional-caliber design work in a collaborative environment.

  • ProjectName

    • Loose in the folder can be branding documents, collections of text in Google Doc and other guides.

    • STOCK

      • Collect images from allthefreestock.com and other sources. These are raw images that will need to be resized and possibly color-treated.

    • HTML

      • Any coding elements get stored in this folder

    • IMG

      • Edited images ready for the web.

    • LOGO

      • Adobe files and your logo package

    • RESEARCH

      • Collect relevant articles, screenshots of other websites for comparison, etc.

KANBAN

Initially developed by Toyota to optimize manufacturing, KANBAN boards have become a popular project management tool across various industries, including design. Their simplicity lies in their visual, three-columned structure: Backlog, In Progress, and Done. This straightforward visualization aids communication and transparency, allowing every team member to grasp the project's status at a glance. KANBAN's power lies in its ability to manage project flow. Tasks move from Backlog to In Progress, signifying active work. Once completed, they shift to Done, signifying progress and freeing up space for new tasks. This system prevents overloading team members and keeps complex projects manageable, even for large-scale design endeavors. Whether collaborating remotely or in person, KANBAN boards ensure transparency, focus, and continuous project flow, propelling your design project toward successful completion.

Every Trello card is a vital piece in our project puzzle. Here's what makes a great one:

Title: Keep it simple and descriptive. Focus on the problem, not the solution ("Broken Link on Homepage" versus "Update Header Navigation").

Description: Explain the issue itself, avoiding descriptions of actions taken. Let the details flow freely so others can understand the scope of the problem.

Visuals: Paint a picture! Paste screenshots directly onto the card to clearly illustrate the issue and where it occurs.

Teamwork: Ensure the right team is aware. Tag the appropriate team members who can tackle this specific problem.

Backlog to In Progress: When the card is ready for action, drag it to the "In Progress" column. Now's the time to assign ownership! Choose the individual(s) directly responsible for working on the issue, not the entire team.

Progress Tracking: Before marking the card "Done," log your activity in the comments section. Share screenshots, code snippets, or any relevant updates to document your progress.

Time Transparency: Be kind to your future self (and colleagues)! Track your work in 15-minute increments. This detailed time log will prove invaluable when creating project invoices.

Remember, clear and concise Trello cards are the key to smooth communication, effective collaboration, and, ultimately, project success. Let's build clear cards and conquer those sprints!

Example Cards

You'll have to make your own cards, but here's some starting ideas:

We'll be using Trello to track your progress and to coordinate a team project. Each task or card must be a specific task that can be achieved preferably within a class period or at least within a week. The measurement or proof of that task's completion should be described in the activity log entry of that Trello card.

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Last updated 1 year ago

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Pretty simple idea, right?