Computer Science
Gilmour AcademyLancerTech
  • Our Curriculum and Department
  • Intro to Programming
    • 1: Parts of a Computer
    • 2: Parts of Python
    • 3: DRY Turtle
    • 4: Turtle Design App
    • Wordle with Turtles
    • 5: Interactive Turtles
    • OLD 5: Replit, GitHub, and repositories (Oh my!)
    • 6: Raspberry Pi / GoPiGo
    • 7: Kivy
  • Intro to Web Design
    • 1: Internet?
    • 2: Websites?
    • 3: Bootstrap Template
    • 4: Graphics and Branding
    • 5: Collaboration
    • 6: Advanced Editing
    • Publish Static HTML
  • AP Computer Science
    • 1: Logic & Instances
    • 2: How Java Works
    • 3: Data Types & Flow
    • 4: Strings
    • 5: Objects & References
    • 6: Inheritance & Algorithms
    • 7: Data Structures
    • 8: Sorting
    • 9: Review
    • Data Science
  • Web App Dev
    • 1: Core Concepts
    • 2: MVT Pattern
    • 3: Hello Flask
    • 4: Install Flaskinni
    • 5: Tour Flaskinni
    • 6: Visualize Your App
    • 7: Theme & Blueprint
    • 8: Standup Your DB
    • 9: Advanced Topics
    • 10: Deployment
  • 2D Game Design
    • Class Overview
    • Gamemaker Studio 2 and Github Setup
    • Game 1: Bouncing Ball
    • Turning in your games
    • Game 2: Maze
    • Game 3: Ping Pong
    • Game 4: Breakout
    • Game 5: Tank Battle
    • Game 6 Highlights
    • DO NOT DO:
    • Game 7: Final Project
    • Publish to Opera
    • FAQ
  • 3D Game Design
    • 1: Class Overview
    • 2: Installation
    • 3: Exploring the Unity UI
    • Game 1: Rolling Ball
    • Game 2: Tanks
    • Game 3: Third Person Platformer
    • Game 4: Final project
    • FAQs
    • OLD: Distance Learning Setup
    • OLD: GIT
  • 3D Modeling & Fabrication
    • Installation
    • Fusion 360 Interface and Sketch Modeling
    • Primitive Modeling
    • Patterns
    • Appearances and Rendering
    • Building Community Gallery Page 2023
    • Parametric Modeling
    • 3D Printing Concerns
    • Assemblies and Mechanical Design
    • Laser Cutting
    • Sculpt Tools
    • Milling Concerns
  • Robotics 7
    • Software Installation
    • Python basics (trinket.io)
    • Python Turtle
    • Programming for the Ev3
    • Setting up for clarity
  • Robotics 8
    • Replit
    • Python review
    • Kivy Basics
    • Calculator
  • Competitive Robotics
    • Hardware Team
      • CAD Examples
      • Elevators
    • Software Team
      • Command Pattern
      • Example Command
      • Subsystem
      • Running Your Code
      • Under the Hood
      • RoadRunner
      • Vision Processing
  • Archives
    • Adiletta Archives
      • Old Web
        • Ex: WordPress CMS
      • ItP
        • OLD: Parts of Python (old -- Mr. A)
        • OLD: 5: Raspberry Pi
        • OLD: 6: Deploying Code
        • OLD 7: Nav Algorithm
    • Vanek Archives
      • OLD Robotics 8
        • OLD: End of Class Project
      • OLD Competitive Robotics
        • Untitled
        • Webots Videos
      • OLD Robotics 7
        • Trinket Introduction
        • Lists: x/y position
        • Functions: Math program
        • Lists: Grocery List
        • Study Guide Program
        • Tic Tac Toe Game
        • Dice Roller Program
        • Visualization
        • Dice Roller + Visualization
        • OpenSCAD: Installation
        • OpenSCAD: Command Sheet and Intro
        • OpenSCAD: Difference
        • OpenSCAD: Variables
        • OpenSCAD: Union
        • OpenSCAD: For Loops
        • OpenSCAD: Final Project
      • OLD Art I - Blender Sculpting
        • Class Overview
        • Installation
        • Lesson 1 - Tools
        • Lesson 2 - Detail
        • Lesson 3 - Base Mesh: Metaballs
        • Lesson 4: Converting metaballs and adding detail
        • Lesson 5: Masking, Hiding, and Working with Multiple Objects
        • Lesson 6: Joining Objects & Basing
        • Lesson 7: Sculpture Painting
        • Student Gallery: Animal Sculpts
        • Lesson 8: 3D Compositon
        • Lesson 9: The Project - Putting it all together
        • Lesson 10: Developing the image further
        • Lesson 11: Layout the base metaball mesh.
        • Lesson 12: Final Detail
        • Lesson 13: Basing and Painting
        • Final Project Gallery
      • OLD Fab
        • OLD Building Community Project Gallery
        • Copy of Building Community Project Gallery
        • old Building Community Project Gallery
      • OLD: Turtle Design App
      • OLD Arduino Robotics 8
        • Arduino Basic Commands Cheat Sheet
        • Logging into Tinkercad
        • Arduino, Circuits, LEDs and Resistors
        • Functions and Variables
        • Serial Monitor
        • Buttons and Interrupts
        • Traffic Light Project
        • Potentiometers + Servos
        • Piezo Buzzer and Tone();
        • Sequencer Project
        • Arrays and for loops
        • Extra Loop Practice
        • Refining the Sequencer
        • Servos
        • Ultrasonic Sensors
        • Final Project
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On this page
  • Expectations
  • Learning Targets
  • Assessments
  • Class Videos
  • Key Concepts
  • Data Types
  • Operators
  • Conditionals

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  1. Intro to Programming

2: Parts of Python

Expectations

We're going to take a tour of Python. You are expected to know generally what these things are, you're not yet expected to know how to use them. So no freaking out. We'll play around with some fun projects after a quick look around.

Learning Targets

  • I can make a hello world app in Python.

  • I can differentiate between compile-time, run-time, and logic errors.

  • I can describe the basic constructs of programming languages such as variables, conditionals, loops, and flow control.

Assessments

  • You will be answering comprehension questions about the layers supporting software execution.

  • You will be creating and submitting your several small Python apps using trinket.io

Let's go to trinket.io and build some simple stuff, starting with print("Hello, world")

We'll go over each of these concepts in greater detail. For now, let's skim over all the big topics.

Class Videos

The first video deals with the following concepts: Functions, Variables, Operators and Conditionals

Class 1/4

Class 1/11

Class 1 / 20: User defined functions

class 1/24: for / while loops

Key Concepts

Data Types

The first thing we'll tinker with is declaring variables and storing information. Variables in Python are dynamically typed, meaning you can store one type of information in a variable and then switch it without any fuss. Other languages are more strict and don't allow such shenanigans.

Operators

We use math symbols for most common operations. But Python has some cool operators. Read!

Conditionals

Conditionals control how the program flows based on input from the user (in an app) or sensors (on a robot.

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Last updated 1 year ago

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Python Material, Class 1
Python Material, Class 2
LogoPython - Basic Operators