Game 3: Third Person Platformer

Finished Game Overview

Building The Game

0: Setup

1: Camera Relative Controls

2. Jumping

3: Physics materials

4: Intro to Animations

5: Building Assets: Probuilder and MagicaVoxel

Mini-Assignment

Create a small level in which the player needs to explore in a controlled way. The level should have a start point and an end point. Think about how far / high characters can jump to keep parts blocked off.

Make sure you control how the players can progress through the level with terrain. You should use Probuilder, MagicaVoxel, or both to design your level. You can also use other resources such as physics materials.

Add at least one "hidden area" to your level.

Don't worry too much about the graphics. DON'T download a bunch of art assets to use in this. Keep your focus on physical design!

6: Enemy AI

Assignment

Create 2 levels for your platformer plus a win screen. Levels should have materials on all probuilder assets.

Use slime enemies in the environment. If your player touches a slime, restart the level (or if you are feeling like a bit of a challenge, make checkpoints and move the player to the last touched checkpoint).

Learning Targets

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