Please turn in the planning sheet answers by filling them out in a google doc and sharing it with me or by handing a printed sheet to me at the start of class.
Have at least three animated multi-frame sprites. (3 points)
Use 5 rooms (or utilize a procedurally generated room.) (5 points)
Get progressively more difficult. (2 points)
Be winnable and losable by the player. (2 points)
Use variables to control aspects of dynamic game play (i.e.; parts of your game should change in some way throughout the game. Power-ups, Getting new inventory/ materials, or level gain are examples of this.) (3 points)