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We will be creating a finished digital sculpture using blender. This will take the skills you learned on the animal sculpture and allow you to think about theme and composition as well as detail and process.
The sculpture must:
have multiple objects (characters, set pieces, etc).
capture the theme of balance.
have good composition from every angle of the sculpture (except the bottom)
use good detailing, especially in places of focus.
be fully painted.
be placed on a base.
This will be a multi-class project. For today’s class, I want to to generate 10 idea sketches. Take a picture of the sketches, open them on a computer and walk me through your ideas with a screencast.
Because you don't get to see each other's work as much in the online environment, I think this is a good point to start to take a look at each other's choices with the animal sculpture lessons. They are all so different!
In the following video, you will find an overview of some of the sculpt tools in blender. Follow along with the video and play with the tools.
When you finish the video, start a new sculpt. Use the grab, draw and clay tools to create a rough face. Use both positive and negative brushes (CTRL key to toggle). Don't worry about realism! When finished, create a screen cast and share the link with me following the directions in the next video.
For today’s assignment, I want you to find an image of a famous sculpture. Share a link to a google doc or slide with me which includes:
At least two images of a single sculpture in the round from different angles.
Discuss the title, sculptor and theme of the sculpture -- what is its purpose (do a little research)
Break down the composition with focus circles as I did in the video. How does your eye move through the sculpture and how is it different from different angles.
As we did for the animals, you will be laying out the base mesh in Blender using metaballs and primitive shapes (boxes, cylinders, etc). Make sure you are using a separate base mesh for EACH object, rather than a single base mesh for everything.
Please watch the videos below for some advanced use of metaballs before proceeding.
Take two classes to work on this. It is an important step and should not be rushed!
There are several general issues that I am seeing with the base mesh. Watch each video and fix before starting your detail if it applies to you.
The final sculpting detail will be due on Monday 5/18. The painting and basing (lesson 13) will be due in 5/21 last day of class.
Each day you will turn in a screenshot of your progress. I should see at least an hour's work each class.
Seniors should due their best to complete as much as possible by 5/14 (our last class together). I am not expecting you to be completely done with the project.
Due on 5/21, our final day of class. Make sure you turn in the complete blender file, not just a screenshot. Video coming soon.
As we move to an online format, we will be shifting our class focus from two dimensional work to three dimensional. Since we are away from materials like clay, we will be adaptive and focus on tools which simulate material. In this way, we will be able to touch on many of the topics inherent in art-making without needing to worry about getting access to physical material. Once we get back to school, we will be able to 3D print our forms and create physical versions of our designs.
These will go up as the projects get turned in.
I have provided feedback on your ideas via email. Please check to make sure you've gotten that from me.
For today, you should choose one of your ideas and develop it with more detail.
The design should:
push the concept of balance (remember this can be literal balance or conceptual / thematic balance) in your sculpture.
have multiple forms included.
give viewers a unique experience as they move around the sculpture.
have asymmetry.
be drawn from 3 views / sides