Developing games using GameMaker Studio 2 and drag and drop programming
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The bouncing ball game will provide the basics of using sprites, sounds, objects and rooms.
The maze game increases user control with directional inputs as well as creating a game progression through multiple rooms.
We will be learning programming concepts using GameMaker Studio 2's drag and drop interface as well as some simple GML code. All the concepts will be taught through the creation of games. Through PowerPoint instructions, you will be able to work at your own pace and return to concepts which might be confusing.
Mr. Vanek will be available to help if you have bugs that crop up in your programming and to clarify points in the tutorials.
In each unit, you will be responsible for completing an assignment which builds on the concepts you have learned. Feel free to flex your creative design muscles, especially in the assignment portion of the game. Adding extra features or finding new ways to accomplish them will help your game and your learning.
For the final project of the semester, you will be developing your own game. If you have good ideas for the form the game may take during the course of the semester, be sure to write them down.
Please turn in the planning sheet answers by filling them out in a google doc and sharing it with me or by handing a printed sheet to me at the start of class.
Have a strong theme or genre. (2 points)
Run smoothly and as intended. (8 points)
Have at least three animated multi-frame sprites. (3 points)
Use 5 rooms (or utilize a procedurally generated room.) (5 points)
Get progressively more difficult. (2 points)
Be winnable and losable by the player. (2 points)
Use variables to control aspects of dynamic game play (i.e.; parts of your game should change in some way throughout the game. Power-ups, Getting new inventory/ materials, or level gain are examples of this.) (3 points)
With Ping Pong students learn to deal with multiple player inputs as well as create a simple scoring system.
Platformer Movement (Video 1)
Importing Sprite Sheets (Video 1)
Enemy Movement & Paths (Video 2)
Tile Sets (class and video 3)
Big Room with a follow view (class and video 3)