> For the complete documentation index, see [llms.txt](https://gilmour.online/compsci/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gilmour.online/compsci/2d-game-design/game-7-final-project.md).

# Game 6: Final Project

{% file src="/files/YCIONvO0vD2QowbILJgg" %}

Please turn in the planning sheet answers by filling them out in a google doc and sharing it with me or by handing a printed sheet to me at the start of class.

## Places to find sprite and tile assets

{% embed url="<https://www.gameart2d.com>" %}

{% embed url="<https://craftpix.net/freebies/>" %}

{% embed url="<https://opengameart.org/>" %}

{% embed url="<https://graphicriver.net/graphics-with-sprite-in-game-assets>" %}

## Assignment

#### All games need to:

* Have a strong theme or genre. (2 points)
* Run smoothly and as intended. (8 points)
* Have at least three animated multi-frame sprites. (3 points)
* Use 5 rooms (or utilize a procedurally generated room.) (5 points)
* Get progressively more difficult. (2 points)
* Be winnable and losable by the player. (2 points)
* Use variables to control aspects of dynamic game play (i.e.; parts of your game should change in some way throughout the game. Power-ups, Getting new inventory/ materials, or level gain are examples of this.) (3 points)


---

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